Originally designed as a "Bazooka" for paintball scenario games (a use it never actually
saw), my "Shorty" air gun is probably about the closest thing one can find to a "typical" air
gun. It uses the ubiquitous 1" Orbit WaterMaster (modified for pneumatic operation, of
course). It's layout is simple and straight forward. It is neither high-powered nor overly
small. In other words, it's a good specimen for study because any data produced is likely to
be of interest to a large number of air gunners out there (Details of the gun design should
be self evident based on the photograph and examination of the GGDT data file linked at the
bottom of this page.).
My procedure for modeling Shorty was quite simple. I fired a number of shots at known pressures and measured the velocities. For each pressure I found an average velocity. I then plugged those averages into the Cv/Kv/Eff Tool and let GGDT determine a valve flow coefficient for the valve. Once that was complete I plugged the (average) flow coefficent back into the model to see how well GGDT was sticking to the curve. Note that I would have liked to have fired a more shots but all the neighborhood dogs were going nuts (Shorty's kinda loud!) and I didn't wanna push my luck.
| Pressure | Measured fps | GGDT fps | Deviation |
| 75 psi | 269 | 263 | 2.2% |
| 70 psi | 262 | 256 | 2.3% |
| 60 psi | 239 | 239 | 0.0% |
| 50 psi | 220 | 220 | 0.0% |
| 30 psi | 158 | 167 | 5.7% |
In the coming days it will be interesting to get back out and do some more testing. Even more interesting will be to see how a gun of similar configuration with the same valve compares. But for now? I'm pretty happy with the results.
If you'd like the model I used, right click on it and save it as a file...
PS: For those who are interested, my raw shot data is as follows...
| Pressure | Measured fps |
| 75 | 269 |
| 70 | 261, 269, 260, 258 |
| 60 | 239 |
| 50 | 221, 217, 221 |
| 30 | 162, 163, 155, 155 |
Note: If you came here via a direct link from somewhere else, odds are you'll want to click here.